This was a challenge but in the end I earned my Eternal reward! Overall this was a great entry, felt like a micro game sorta thing, basic task, multiple mechanics, short story added in for flavor as well. Good Show! My only suggestion. In a game like this where you are expected to die a lot. I think it would of been a nice QoL feature that when I die, I could just "press any key" to retry from the death screen instead of using the mouse to click to continue. :-D
Thank you for your feedback! I am glad that you liked it :)
True. My wife mentioned that it would be great to use a keyboard in this case, but it was about the gamejam deadline. I will keep it in mind next time!
Very moody, and the metroidvania/rooms are good ways to divide the puzzles. Might just have to steal that idea sometime. I also like the narrative elements of the rooms, the text in the background.
I'm not sure what's the purpose of the oxygen running out is, it was a bother to me to restart my exploration.
Thank you! Feel free to steal this idea, someone probably did it before :)
I added oxygen (and avoided adding a map) to increase difficulty, let the player focus on remembering the layout, and memorizing the optimal path to the last unexplored/failed puzzle.
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Nice game. Many rooms to "fix". Spooky atmosphere. Challenging. Maybe a bit too difficult for me. Well done!!!
Amazing atmosphere, the difficulty was perfect for me, thanks for making it I must learn from your style :3
Thanks! It's nice to hear that :D I am waiting for your next game :)
Great game.
I hope that I didn't make you a liar :D
It was great! Thank you so much.
I really loved the intro sequence, very nicely designed, spooky, scary at the same time. It had that... this lore is deep feeling about it.
A very challenging game, I liked the level design a lot!
challanging enough to keep playing, but not frustrating enough to ragequit. 40 minutes well spent <3
if only I could know how many times I died in the proces
This was a challenge but in the end I earned my Eternal reward! Overall this was a great entry, felt like a micro game sorta thing, basic task, multiple mechanics, short story added in for flavor as well. Good Show! My only suggestion. In a game like this where you are expected to die a lot. I think it would of been a nice QoL feature that when I die, I could just "press any key" to retry from the death screen instead of using the mouse to click to continue. :-D
Thank you for your feedback! I am glad that you liked it :)
True. My wife mentioned that it would be great to use a keyboard in this case, but it was about the gamejam deadline. I will keep it in mind next time!
Interesting game. Pretty challenging
Can you please add a downloadable Windows version?
Sure, after closing the gamejam :)
Very moody, and the metroidvania/rooms are good ways to divide the puzzles. Might just have to steal that idea sometime.
I also like the narrative elements of the rooms, the text in the background.
I'm not sure what's the purpose of the oxygen running out is, it was a bother to me to restart my exploration.
Cool game : )
Thank you! Feel free to steal this idea, someone probably did it before :)
I added oxygen (and avoided adding a map) to increase difficulty, let the player focus on remembering the layout, and memorizing the optimal path to the last unexplored/failed puzzle.
Ah, I see. That is an interesting choice : )
Good job in finishing the game and finding a bug!
fun new take moon lander. not all that is black is inpenetrable ;-)
Thank you! Yep, one is broken :)
i didn't mind. took it as a secret door.